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Post by monster on Apr 29, 2011 23:13:23 GMT -5
Several kinds of races exists within the continent, all coexisting with one another.. more or less. Each race is different in several aspects, and from these differences they can play different roles from spell casters to healers, warriors to rogues, and more, depending on the history, physic and mentality of each class. Read through each carefully, because some races cannot be some classes because of race law or mentality, so chose wisely!
note: while not listed, you may still choose races such as 'elves, dwarves, and the likes'. they are just a huge minority in the continent and not as focal as the races listed below; but please, don't go making up racial abilities and giving the fake random crap that realistically shouldn't be there. since they aren't focused on. keep in mind what sort of class restrictions the race would have as well, and try making them unique.
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Post by monster on Apr 29, 2011 23:24:21 GMT -5
[atrb=background,http://i54.tinypic.com/whcn0i.jpg][atrb=width,300,true][atrb=border,0,true][atrb=style,padding: 20px; border-radius: 25px;]the tier RACE OF ORDER AND TECHNOLOGY
race history Once a species indigenous to the woods, the Tier have long given up their old barbaric ways in the name of science and magic in order to create a society of structure and unity. The Tier were one of the first races to taste war, being defeated and forced to unify under the banner of the Kingdom of Tierkis by their first King. Yet under the King, they gained a democratic council; and over time the fear of the King grew into affection and loyalty. Soon the large unified tribes grew into a city, and from that many species joined in to form the Kingdom of Tierkis that stands today. These cities, even thousands of years later are still run by a council; no long just include the Tier but all the races have a representative for them within the council. The Tier continue to be one of the most common races around, known for their moderate strength, willpower, and skills. They are a easily malleable race because they are well rounded, so they may become any class they wish, however their race has no special skills or specialization. A few are generally known to become healers, however they aren't as good as, say a Zeffier race who specializes in healing. race breakdown WELL ROUNDED STAT WISE • ABLE TO BE ANY CLASS • NO SPECIALIZATION • COME IN A VARIETY OF ETHNICITY • SOCIAL RACE • ADVANCED TECHNOLOGIES AND WEAPONS • BIASED IN DECISIONS AND WHEN IT COMES TO RACE • OFTEN A BIT ARROGANT BECAUSE OF RACE SUPERIORITY
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Post by monster on Apr 29, 2011 23:38:28 GMT -5
[atrb=background,http://i54.tinypic.com/whcn0i.jpg][atrb=width,300,true][atrb=border,0,true][atrb=style,padding: 20px; border-radius: 25px;]the zeffier RACE OF THE SKY AND LOYALTY
race history This avian species serves under their goddess Paci, an ancient entity said to live among the clouds and watch over her feathered children. Many years ago as the Tier were first making their cities, the Zeffier had ascended from the mountains, having watched them a few years and enjoyed their ideals and laws. Eventually being the first race to work with the Tier, they would form a strong bond with the race. Though they have a very elusive history, having the truth washed away by so many verbal stories that have changed through the decades; all most assume now a days is that they descended from the goddess herself, and that they are meant to respect the laws of the goddess. That being said, the Zeffier have several racial laws that apply to them, such as not flying without a permit from the city, not to commit serious sins, and to never turn your back on the goddess. If someone does so, they are no longer viewed as a Zeffier, and are forever cursed to wear a metal helmet that hides their faces and have their wings tore from their backs. Though despite being highly religious, they are quite the social race, though a bit quiet and reserved. They generally take up jobs as doctors and nurses, specializing in medicine, and often become highly respected for their healing arts. Their wings grant them flight (note: their wings are not extremely huge), however are not retractable so it makes wearing Tier clothing awkward to do, so the usually wear robes if they are male and dresses if they're female. race breakdown LEANS MORE TOWARDS MIND STAT • ABLE TO BECOME HEALERS/ LIGHT WEAPON WIELDING CLASSES • SPECIALIZE IN LIGHT MAGICS AND LIGHT WEAPONS • LIGHT SKINNED/ LIGHT&DARK HAIRED • SOCIAL RACE • ADVANCED MEDICINE PRACTICE • SLENDER BODIES MAKE IT IMPOSSIBLE TO BE A HEAVYWEIGHT CLASS • SUPERIORITY COMPLEX WITH HIGHER UPS
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Post by monster on Apr 29, 2011 23:42:09 GMT -5
[atrb=background,http://i54.tinypic.com/whcn0i.jpg][atrb=width,300,true][atrb=border,0,true][atrb=style,padding: 20px; border-radius: 25px;]the da'hal RACE OF THE WILDS AND ELEMENTS
race history Compared to the rest of the races, the Da'Hal are perhaps the most dangerous. They are savage, war-like, and animals in the eyes of society. Most refuse to conform to the cities and rather continue to dwell in the dense forests on the continent, living in tribes that hunt and gather. Depending on where the tribe lives, they will have different characteristics to adapt to the environment. Da'Hal that live in the mountains have moderate sized curved horns, while ones that live on the coasts have gills for water breathing. Several that live in the forests can range from having large cat features, to even ones of bears and other forest dwelling creatures depending on their tribe. Their tribes are lead by an womanly elder, often refereed to as the "Wiiruv" or "Mother" of the tribe. It is said that the main society of this race lives in a huge tree somewhere deep in the forest, led by a legendary young girl called the "White Gazelle", but no one really knows if it's true or not besides the Da'Hal. However in recent years several young and curious Da'Hal have traveled into towns and settled down and begin their lives in a new environment, though this is considered taboo. They are still the largest minority in the cities, but have a place in cities in the current day and age. The men of this species are often suited as a warrior class, being muscular and strong, or hunters being able to tame wild beasts. Women can also be warriors or hunters, but they can also become shamans of magic, using the earth and herbs to heal wounds and call upon forests spirits for guidance. race breakdown LEANS MORE TOWARDS STRENGTH/ENDURANCE STAT • ABLE TO BECOME HEAVYWEIGHT/HUNTER/SHAMAN CLASSES • SPECIALIZE IN ELEMENTALS MAGICS • TAN SKINNED/ DARK/WHITE HAIRED • ANTI-SOCIAL RACE • ADVANCED SPIRITUAL CONNECTIONS / MAGICS • WILD NATURE MAKES THEM LESS TECH SAVVY • HOSTILE TO MOST OTHER RACES (EVEN THOSE WHO LIVE IN CITIES)
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Post by monster on Apr 29, 2011 23:57:08 GMT -5
[atrb=background,http://i54.tinypic.com/whcn0i.jpg][atrb=width,300,true][atrb=border,0,true][atrb=style,padding: 20px; border-radius: 25px;]the telunari RACE OF THE TRICK AND SPITE
race history The Telunari are always in it for themselves. They are one of the more cruel and sadistic races that only do things that benefit them. Since the beginning they've been sly and sneaky, making their ways into Tier cities only to swipe people of their money or title. In the end they had made their places in these cities, however they mostly remain as rogues or politicians only because of their unbelievable charm. These races have a few characteristic depending on the region they came from. Those Telunari that come from the North have pointed ears and tails, those that come from the South have black horns, those that come from the East have wings and tails, and those that come from the West have black horns and tails. They also often tamper with dark magics, even back in their past, causing them to become quite thin and bony creatures, and are often given strange eye colors because of the magic in their bloods. The Telunari love to pick on the Zeffier because of their belief of some "chick in the sky", so there is slight tension between the two races, even in the current day as everyone tries to seek race equality. Most Telunari become magicians or thieves because of their skills and quick wit, and quite a few bear royal titles as Counts, Governors, and the likings. race breakdown LEANS MORE TOWARDS AGILITY/CHARISMA STAT • ABLE TO BECOME LIGHTWEIGHT/MAGIC CLASSES • SPECIALIZE IN DARK MAGICS • TAN/LIGHT SKINNED/ DARK/UNNATURAL HAIRED • SEMI-SOCIAL RACE • ADVANCED CONNECTIONS WITH DARK MAGIC • SEMI-SOCIAL NATURE MAKES THEM UNTRUSTWORTHY WITH MOST
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Post by monster on Apr 30, 2011 0:13:09 GMT -5
[atrb=background,http://i54.tinypic.com/whcn0i.jpg][atrb=width,300,true][atrb=border,0,true][atrb=style,padding: 20px; border-radius: 25px;]the quen'thall RACE OF THE MYSTERY AND ILLUSION
race history One time thousands of years ago, a race called the Quen'katala were the mightiest race to rule the land. They had technologies, more advanced than some of things the Tier build today, and lived in peace with mighty beings called 'dragons'. However, that was a long time ago. The great war for the skies would be the downfall for this race, the Quen'katala kicked from their heavenly thrones by the land dwellers (all other races) they once imprisoned. Where their cities once were are now nothing but ruins that archaeologists inspect. Now there are decedents of this race in VERY scarce numbers after years of prosecution and hate, so now they mostly dwell in caves with their dragon companions who raise them from birth. Though not as savage as the Da'Hal they aren't very social due to their pasts, and now they call themselves the Quen'Thall or "inheritors of fire" in their tongue. None of them live in towns, and hardly any of them leave their territories, so often people think they are nothing more than myth or legend. Their race is small and slender, usually the size of a small adult or child and are fairly frail from living in caves, though still abnormally strong. Though they are sensitive to light but have the ability to breath one of the elements (fire, aqua, or air) and manipulate it at their will. An ADMIN will decide if you are suited to play this race due to their dying state, and they are physically powerful even without a sword due to their Dragonic genetics. The small scales on their body is equal in strength to some of the toughest armor, and their arms and hands (particularily, nails) are just as sharp as a blade. race breakdown LEANS MORE TOWARDS MIND/AGILITY STAT • CAN ONLY GO INTO DESTRUCTIVE CLASSES • LIGHT SKINNED/ DARK/UNNATURAL HAIRED • ANTI-SOCIAL RACE • CAN USE ONLY ONE MAGICAL ELEMENT (EVEN IF NOT IN A MAGIC CLASS), UNLESS A MAGE / THEN ELEMENT NATURAL ELEMENT IS POWERED UP WHEN USED • DYING RACE MAKES THEM HAVE TO BE ADMIN APPROVED TO PLAY • LIFESPAN IS THAT OF A DRAGONS, AND THEY ARE CAPABLE OF SPEAKING WITH THEM
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