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Post by clockwork on Apr 30, 2011 13:50:57 GMT -5
Name: Every skill has it's name, a title of sorts. Whether it's short-- or perhaps long, depends on how much effort you think on the name. Skills are more flexible in names, for some people tend to go wild when naming a certain attack. There is no need for using Japanese translation either-- unless you want to; however Caesar'd prefer English. I myself am a fan of Latin.
Level: How strong the skill is. The level judges on how much damage a skill would do, and thus gives you a guideline on how to make the skill. Level ranges from 1-5, 1 being the weakest level and most basic, 5 being the strongest. (Lv.1 deals minimum damage, often used as a distraction or low powered skills. Lv.2 is a below average, dealing minimum to moderate amounts of damage. Lv.3 is of course in the middle, and thus deals a moderate amount of damage. Lv.4 skills do high amounts of damage, often capable of leveling or destroying large amounts of people. Lv.5 skills deal very high damage for a costly drawback, however the power is none the less rather high.)
Type: The types reflect back to the effect, as well. You cannot have a defensive skill do offensive damage. Please, take your time in viewing the types and pick slowly.
Range: Supply a range in meters of damage the skill does in this section.
Element: An element for the skill. Like spells, every skill has an element to. However, unlike spells, skills have an extra element. The Null element. It is an element that has neither a weakness against any other elements nor a strength.
- Passive: Passive skills are often used only for races, being active at all times after being learned. Such as having more defense than the norm, or strength would be classified as passive, as it's always in effect.
- Offensive: These are the skills in which are meant to attack others. Unlike Spells, most Offensive skills usually need to be used in close range. An example would be a special weapon skill, such as a complex method of uppercutting someone with a mace. Of course, there are also long range skills, using weapons such as bows and arrows. An example would be firing an elemental arrow at a target for increased damage.
- Defensive: Defense skills are also like offensive skills, as they can work in long range as well as close. These skills can also protect others on certain circumstances, but not normally. A blocking skill, for instance, would protect the user and anyone behind them. However, a dodging defensive skill would only allow the user to move out the way, such as but not limited to rolling.
- Special Effect: These skills can be compared to binding, healing and buffing spells. These skills allow the user to inflict certain effects on themselves, their allies or their enemies. Examples would be using a paralyzing effect skill to stun an opponent, wearing off like average binding spells. A mind relaxation effect skill could be used to heal or even buff up the user, but it would help as much as a healing or buffing spell. But these buffs are natural and last longer than the spell variants. The healing skills are limited to the user alone, and therefore can not hurt undead enemies.
Description: A brief summary of what the Spell does. It technically does not need to be overly large, however made clear to us, so we may understand what exactly it does, and how it does it. We do not want anything that simply pops from no where-- it must have a source. Please be sure to add any requirements to the description as well, if there are any. Include what class or classes this skill is used by, as only those classes specified should be able to use the skill.
SP Drain: How much SP is drained on usage?
Coin Cost: Like spells, there is a certain price of Coin.
Skills Cost; Spells Cost: 100 - Level 1. 300 - Level 2. 500 - Level 3. 2500 - Level 4. 5000 - Level 5.
SP Drain Chart: 2/6SP - Level 1. 10/14SP - Level 2. 18/22SP - Level 3. 30/40SP - Level 4. 60/80SP - Level 5.
[b]Name[/b]: [b]Level[/b]: [b]Type[/b]: [b]Range[/b]: [b]Element[/b]: [b]Description[/b]: [b]SP Drain[/b]: [b]Coin Cost[/b]:
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