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Post by clockwork on Apr 30, 2011 13:55:24 GMT -5
Name: This is the most simple part. What is the name of the item? Unlike the spells, skills and characters, items get much more leeway in the naming process. This leeway is the option of using some sort of reasonable base for the name, even if it doesn't describe what the item is. For example, naming a speed charm "Greased Lightning." But don't calling a power increasing item "super flashy rainbow sparkle monkey."
Type: The type basically determines what the item is allowed to do. For example, an offensive item can't heal the user.
Description: Another simple part. What does the item do? Make sure what it does falls into one of the listed categories. Don't have a Offensive boost time item double your defense. Also an item may have one effect, falling in conjunction with the Item's type. Include the item's size. The larger the item, the stronger it could be. Of course, the smaller the item, the more you can carry. Please be sure to add any weaknesses and side effects if there are any.
Cost: How much does this item cost, should a person open a shop and sell this? Please give a nice price for it, nothing too high or too cheap depending on what it does.
- ` Offensive. Items intended to be used to inflict damage upon others are these. They can range from items that inflict ailments on the target to items that hamper the target's fighting capability.
- ` Defensive. An Item that is used as a defensive mean, absorbing offensive damage and keeping the user safe.
- ` Healing. Healing items are essential to priests or priestess, as they can heal and protect themselves or those around them. Healing items are known to be used for the relief of certain status ailments, such as paralysis and burns. They can also restore life energy.
[b]Name:[/b] This is the most simple part. What is the name of the item? Unlike the spells, skills and characters, items get much more leeway in the naming process. This leeway is the option of using some sort of reasonable base for the name, even if it doesn't describe what the item is. For example, naming a speed charm "Greased Lightning." But don't calling a power increasing item "super flashy rainbow sparkle monkey."
[b]Type:[/b] The type basically determines what the item is allowed to do. For example, an offensive item can't heal the user.
[b]Description:[/b] Another simple part. What does the item do? Make sure what it does falls into one of the listed categories. Don't have a Offensive boost time item double your defense. Also an item may have one effect, falling in conjunction with the Item's type. Include the item's size. The larger the item, the stronger it could be. Of course, the smaller the item, the more you can carry.
[b]Cost[/b]: How much does this item cost, should a person open a shop and sell this? Please give a nice price for it, nothing too high or too cheap depending on what it does.
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