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Post by monster on May 1, 2011 0:19:08 GMT -5
There are several classes that we allow here. It is important to note when choosing a class that you consider your gender, age, and race. Not all races can handle wielding heavy blades and not all have appeals to magic. They all have strengths and weaknesses and only when one forms a group can some classes full power be shown. So chose wisely, because once you decide you can't go back!
note: You should only worry about picking your class at level five. Until then, you start off classless - pretty much like a Novice in a game. As a novice you may have weapons, but you may not purchase spells or skills until you've entered into a class. So on your bio template, leave class blank until level five unless playing as a civilian. then please, select civilian.
special classes are all admin permission required.
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Post by clockwork on May 1, 2011 21:53:44 GMT -5
CIVILIAN capable of being started with. as a civilian, you are simply on the site for the roleplay purposes, making your character safe from being possibly killed or delimbed by another player in a battle (unless they have given approval for such to happen to their characters). civilians do not have stat sets or sp pools as they are not fighters, and though they can still be critically injured in case of attack or possibly being in the wrong place at the wrong time. civilians also do not have levels, and may only use level one spells and skills from any class should they so desire. though not exactly a great class to play as, many civilians dedicate themselves to going into other professions for their kingdom - such as royalty, inventors, historians, authors, artists, and the likes.
BRAVER ranging from samurai to knights, the braver class are for those who specialize in sword usage, though they can also use different weapons such as spears, scythes, and the likes. they can use virtually any sword, small or large, and the various different training makes it easier to perform offensive attacks. due to their offensive nature, bravers cannot learn healing, buff, debuffs, or binding magic - but however do have the possibility of learning elemental spells up to level three. considering the sacrifice and difficulty to play as a hybrid magic user and swordsman though, many bravers simply rely on magic user companions to aid them in battle. you must be level five before you can select this class, and on selection you will gain 15 PTD to place into your stats. ultimately, the bravers sp pool isn't large due to having to focus on strength and endurance to make a difference; though there are some talented hybrid bravers who can make a difference.
ELEMENTALIST an elementalist is just what they are called - someone who specializes in using the elements. they are capable of conjuring the various elements through their large sp pools, and unlike hybrid bravers their magical damage is almost triple the strength. they cannot become a physical hybrid due to how in tune they have to be with their spiritual power, but it isn't as if they need to. they are also capable of casting illusionary spells and summoning creatures; whether they be undead of mythical beasts. they cannot however learn any healing or holy magic, or buffs/debuffs or binding magic. physically they come in all shapes and sizes and can indeed fight back if they so chose to - but due to the sheer amount of physical training they've had in comparison to bravers or other physical classes, they wouldn't be much. must be level five before you can select this class, and on selection you will gain 15 PTD to place into your stats.
RANGER whether they use their bow and arrows to snipe people from the trees, or decide to get up close and personal with their weapons - rangers are quick and agile, focusing more on dealing damage in quick succession and moving at a fast pace. some rangers do as well become hybrid, and should they decide to they could use up to level three magic, just as bravers could. however, due to their physical class not being trained to deal with bigger weapons or polearms, they cannot become hybrid with bravers. like bravers and elementalists they cannot use any holy magic or healing, buffs/debuffs or binding - but they make up for it with poisonous items, traps, and overall being creative with their skills. must be level five before you can select this class, and on selection you will gain 15 PTD to place into your stats.
CARDINAL otherwise known as diviners, they are the doctors of the realm. having been blessed with the affinity to use holy magic and healing properties, cardinals are also capable of using buff/debuff and binding magic, which works well in conjunction with a physical class. though they cannot become a hybrid, or dish out offensive damage of their own unless against undead or those aligned with the forces of evil; cardinals can play a very crucial role in the battle with their ability to raise the recently deceased with high speed regeneration spells. they also are capable of creating high quality potions due to their understanding of herbs, and are known to have spells to heal status effect ailments - such as poison, burns, and the likes. must be level five before you can select this class, and on selection you will gain 15 PTD to place into your stats. [/size]
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Post by clockwork on May 2, 2011 0:30:22 GMT -5
none at this current time. [/size]
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Post by clockwork on May 2, 2011 0:41:08 GMT -5
ORCHESTRATOR the orchestrator is capable of manipulating a special element, known as sound. from their manipulations they are capable of creating soothing melodies that can increase statistics or even place status effects on allies and enemies. with their element they can also perform deadly high level spells that can break even the toughest warrior, as well as rupture the ground itself in its shockwaves. to be an ochestrator one must have an instrument, one that can be used on the battlefield such as guitars, shamisens, flutes, and the likings. should one desire to become an orchestrator, they must know that manipulating the sounds of the world will be their only spells, and they are not in tune with using magic from the other elements, or be as physically strong as a offensive class such as bravers. must be level five before going into this class, and on selection you are given 15 PTD. [/size]
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